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Overview
Problem
Bottleneck
OPPORTUNITY
Solution
CASE STUDY- 2021

Gamifying Food Prep for Cooking

Case study overview UI
OVERVIEW

Good nutritious food is a fundamental need for physical and mental well-being. Nymble believes young millennials, people who are busy, people who don't know how to or don't like to cook, everyone should be able to eat great food every day, cooked just for them. That is what Nymble is aiming to do : Food on Autopilot Using their robot ”Julia”.

MY ROLE
Product, Visual Designer
TIMELINE
3 Weeks
TEAM
Individual Contributor
PROBLEM

The first step as part of using Julia required users to manually cut and dice veggies and food items for cooking. The question was: how can we keep the users engaged and interested during this step?

MY GOALS
  • To make them feel fully engaged in the cooking process especially in the preparation part by trying to gamify the experience.
  • To make them curious and feel good about themselves in the process of cooking.
  • To make the chore of prepping before cooking less monotonous
GAME LEVEL DESIGN

Kitchen Brigade Hierarchy

For coming up with a level plan for the game I was inspired to follow the hierarchy of culinary chefs commonly practiced in professional kitchens and wanted to have each level names also resonate with this hierarchy and create a sense of growth in the game.

design flow written on paper
Kitchen brigade hierarchy
nymble home screen design mockup
Home Screen
REWARDS / POINTS

Relatable Rewards

Unlike common rewards in games like points, stars, I wanted to come up with something that gives a relatable sense of achievement when actually completing tasks within the game.

reward points idea on paper
Hand sketches exploring different ideas for rewards
lick icon design
Licks- enjoying tasty food
GAME LEVEL DESIGN

Game design

Synthesizing abstract ideas for mini-games, and thinking outside box than a standard point system to create a meaningful story.

GAME LEVEL DESIGN

1. Cyborgic hands

When measuring steps are done, the user can declare it as complete to gain licks accompanied with badges for specific milestones. I Have explored the use of AR and computer vision advancements in order to bring more competitiveness and authenticity to in-game goals.

SOLUTION
a few of the final UI Screens
Snapshots of a few Final UI Screens

Due to NDA  I’m forced to stop here

You can Schedule a call with me. I will be more than happy to share with you some more information
about this project and its solutions.
meeting iconmeeting icon
a few of the final UI Screens
Mini Game - Cyborgic hands

Due to NDA  I’m forced to stop here

You can Schedule a call with me. I will be more than happy to share with you some more information
about this project and its solutions.
meeting iconmeeting icon
REWARDS / POINTS

2. Samurai vegetable warrior

Japanese knives are famous and known in the culinary industry I wanted to create an idea of a humor infilled game, with a storyline. So I picked on different dicing techniques and vegetables as in turn levels and milestones and a samurai warrior picks up new skills through reaching these milestones, which in turn unlocks special knives which they can use. Defeating vegetables they will be facing as opponents and killing them reveals unique animating badges.

a few of the final UI Screens
cross icon
Mini Game - Samurai vegetable warrior
Mini Game - Samurai vegetable warrior

Due to NDA  I’m forced to stop here

You can Schedule a call with me. I will be more than happy to share with you some more information
about this project and its solutions.
meeting iconmeeting icon
animation design on paper
Badge idea sketches
nymble home screen design mockup
Okra slayer- animating badge
samurai vegetable killer on paper design
Samurai vegetable warrior - 2D level game, before unlocking achievement

Due to NDA  I’m forced to stop here

You can Schedule a call with me. I will be more than happy to share with you some more information
about this project and its solutions.
meeting iconmeeting icon
GAME LEVEL DESIGN

Messaging and copy intent

Staying away from any kind of leaderboards so that no one feels demotivated, while at the same time engaging users for every small success with positive intent messages (in percentage terms) motivating them to play more.

SOLUTION
a few of the final UI Screens
Snapshots of a few Final UI Screens

Due to NDA  I’m forced to stop here

You can Schedule a call with me. I will be more than happy to share with you some more information
about this project and its solutions.
meeting iconmeeting icon
messaging sketches on paper design
Messaging intent sketches
badge messaging design mockup
Badge message
TAKEAWAY

Testing all of these ideas with potential and existing users were really gratifying for me I was able to shadow and observe multiple users in their natural behavior while running the prototype concepts, I knew I did a good job in some of the game ideas above as I noted most of the users were smiling and enjoying through whole user flow.

Here is a small Gift for making it till here. Click to Open!
a gift icon to click
SOLUTION
a few of the final UI Screens
Snapshots of a few Final UI Screens

Due to NDA  I’m forced to stop here

You can Schedule a call with me. I will be more than happy to share with you some more information
about this project and its solutions.
meeting iconmeeting icon